Jackson/Tyson/Jordan


Level KXP Spells
TH
10(none)+1
24(none)+2
38(none)+3
416(none)+4
532(none)+5
664(none)+6
7128(none)+7
8256(none)+8
9512(none)+9
101000(none)+10
111500(none)+11
122000(none)+12
132500(none)+13
143000(none)+14
153500(none)+15
164000(none)+16
174500(none)+17
185000(none)+18
195500(none)+19
206000(none)+20
216500(none)+21
227000(none)+22
237500(none)+23
248000(none)+24
258500(none)+25
269000(none)+26
279500(none)+27
2810000(none)+28
2910500(none)+29
3011000(none)+30
3111500(none)+31
3212000(none)+32
3312500(none)+33
3413000(none)+34
3513500(none)+35
3614000(none)+36
Requisites:Str 14, Dex 14, Con 14, Int 14
Alignment:any
HD/level:2d8
Weapon Prof.:8+level
To Hit Table:Mon
Save Table:War
Reference:RDM
Groups:Warrior, Rogue
Complexity:CF=3
When you take this class, pick a race: Jackson (+0,+3,+0,+0,+0,+3;+0.+2.+6; 1bV, 1/r: Parry an attack sequence), Tyson (+3,+3,+3,-3,-3,-3;+2,+0,+10; +1 unarmed attack), Jordan (+0,+5,+0,+0,+0,+0;+0,+0,+6;+1 attack with thrown weapons).
Level 1: If your race is Jackson/Tyson/Jordan,you have 2 for 1 trading of ability scores.
Level 1: +10 to acrobatics skill rolls
Level 2: +1 V action.
Level 9: Pick another race from above. Use the best of stat adjustments.
Level 18: Pick another race from above. Use the best of stat adjustments.